Manual
Manual contents

Concepts

How MPoker is organized

Clubs, unions, and where you sit between them. Read this first — once the shape clicks, the rest of the manual is mostly detail.

This manual is for everyone on the platform — players, agents, club owners and managers, and union operators. It assumes you already know how to play poker and how to move around the app. What it explains is the part that is specific to MPoker: how clubs and unions fit together, where a player sits between them, and how chips move through that structure.

Two things to know first

Almost every point of confusion in MPoker comes back to one of these two ideas. Internalise them and everything else follows.

Clubs, unions, and where you sit

A club is a self-contained poker community: its own members, tables, chip economy, and admin tools. A union is an umbrella that several clubs join so they can share tables and traffic — it has no players of its own, only an owner and managers plus its member clubs. These are two separate hierarchies that meet at the player.

The union umbrella (across clubs)

Union

Owner + Managers · charges a fee, keeps the fee ledger

↓ member clubs

Club A Club B Club C

The ladder inside one club

Owner · full authority, immutable
Manager · admin panel
Master Agent · agents + downline
Agent · own players
Member · plays

The contract between a club and a union

A club joins a union under an agreed contract: the percentage of the club's rake the union keeps (with a separate percentage for jackpot-style games). The terms are proposed with the invitation and locked in the moment the club accepts. From then on, every raked hand the club's players play on union tables feeds a running fee balance in chips between that club and the union — the union's cut on one side, the club's share on the other. Either side can later propose new terms; nothing changes until the other side accepts. A club can belong to at most one union at a time. The full flow — requests, invitations, fee changes, and leaving — is covered in Running a union.

Where players fit

A player belongs to a club; the club may belong to a union. Players never join a union directly — when they play union games, they enter through a home club. That home-club link decides everything about the session: whose chips fund the buy-in, where winnings return, and which club's deal applies to the rake they generate. Note that the two joins work in opposite directions: a player requests to join a club and the club approves, but a club can only be invited into a union — asking for an invitation is as far as a club can push.

The chain of command inside a club

Ranks run, lowest to highest: Member → Agent → Master Agent → Manager → Owner. Each rank can do everything the rank below it can, plus more. A few rules surprise people:

How chips flow

Every raked pot and tournament fee is split the same way. The union takes its cut off the top; what remains is divided between the player, their agent, any master agent above that agent, and whatever the club keeps.

Pot Rake / fee collected Union fee (off the top)

the remainder splits into

Club net
what the club keeps
Player rakeback
returned to the player
Agent commission
to the player's agent
Master override
extra, paid by the club

Where to go next