Manual
Manual contents

Operating

Running a union

The umbrella over clubs: how membership starts and ends, how fee terms are negotiated, and how shared rake is accounted for.

A union links several independent clubs so they can share tables and traffic. It has no players of its own — only an owner and managers — and it earns a negotiated fee on the rake its member clubs generate. Anyone can create a union; new unions start hidden until the owner makes them discoverable.

Becoming a member: the invitation flow

Membership can start from either side, but it always ends with the same two signatures — the union sets the terms, the club accepts them:

The fee contract

The contract is two numbers, agreed per club: a cash fee percentage on rake from union cash tables and a separate jackpot-game fee percentage. Both are set in half-percent steps. After membership is active:

Union fees

The union keeps a running fee ledger per club. Every raked hand on a union table splits per player: each player's slice of the rake is attributed to the club they sat through, the union keeps that club's fee percentage of it, and the rest is credited to the club's line. Over time the running balance shows which side is owed chips; it is a chip-denominated record inside the product, not a claim on money.

Union games

Union admins create and close the union's cash tables and tournaments. Players reach them through a home club — a union table can't be joined without saying which member club you're sitting through, and that club's chips fund the seat. Players who belong to more than one member club choose which club backs them; see the overview for how that plays out. Cancelling a union tournament that has already collected buy-ins is reserved for the union owner and follows the same guarded process as club tournaments — see Games & tables.

Leaving and removal

An active membership can be ended from either side: the club's owner or manager leaves, or a union admin removes the club. Both are blocked while any of the club's players still have chips in union play — seated at a union table, registered in a union tournament, or holding a spot in a jackpot queue. Those must be cleared first so no one's chips are stranded mid-game. Each member club keeps its own players, chips, and identity throughout; leaving a union changes nothing inside the club.

Deleting the union entirely is owner-only, and only once every club has left and every union table and game is closed.

Union treasury

Members and managers can deposit MGold into the union treasury, and union admins can view a treasury report. MGold is a platform credit, separate from poker chips — see Chips & your wallet and Plans & billing.